Sure, there are blender exporter and you can import ac files but. So if you never have worked with Maya you can`t built good models. I mean the modding program could only be so good as the person who works with it. Maybe you will have some problems, but I think ACD3 is easier in modeling than Blender. Yesterday I saw a plugin for AC3D to show the pivots. You can't set the Pivots and you haven't any change to subordinate the objects! And all in one is AC3D not the best Program for Modeling. There are some problems not only while developing a Plugin for AC3D but also in AC3D self. Thanks for answering, maybe somebody is able to write an exporter plugin. If you ask modder you will see that a lot of them are workin with AC3D too, and of course are there a lot of people who can convert the models for someone, but it would be easier to make a testconvert to see if everything is right or to convert the model like it should be.
If you think theres something missing from this manual or if something could be described better then please let me know. If you think it should be changed in any way (new features, different methods etc) then please email me. Of course, but I think you know what I mean, an with Blender it`s not as easy as it is with Maya. (Updated 6th November 1998 - Covers AC3D Version 2 onwards) AC3D is continually being developed. Of course it would be nice to have an AC3D exporter, but this would rape some development time of the next farming simulator, and you all want a lot of cool new features, don't you? )Īnd there are many People who can convert the models :D I am aware of that not everybody can write hiw own plugin, that's why there is the the note "if he is capable of programming C++" in my previous post.
310 Adspec Programming, 304 Affine transformation, 96 AfterBurn (plugin), 119 Ageia. We almost only need to compile the doe against the Maya 2011 SDK and probably do some small adjustments. 245 Absorption (electromagnetic radiation), 175, 179 AC3D, 39. The maya 2011 version does not cost a lot of time to develop, since the code is mostly compatible with all Maya versions. Since AC3D is not free, it was not an alternative to the blender exporter.īlender however can directly import ac file, thus this shouldn't be too much of a limitation. The blender exporter is here to provide an I3D exporter for a free 3d tool. Maya and 3DS Max are the most used 3D tools, thus we need an exporter for those. You will have to create a new plugin for Maya2011 an other new versions so we would be happy to get an exporter plugin for AC3D.Īn remember: not everybody is able to script his own plugin. I think a lot of people work with AC3D, an so it would be very useful. Sure you don`t have any time at the moment, but you have created an plugin for 3Ds Max an for Blender too, so why not for AC3D. The I3D format is fully documented here: However there is nothing that prevents anyone in the community from creating its own I3D exporter, if he is capable of programming C++.
Unfortunately we currently do not have the time to create an I3D exporter for AC3D, thus we do not have planned to create one in the near future. It would be very good, because a lot of people are working with this program, an so it would be easier to convert to i3d with AC3D and not first importing in Autodesk Maya.
A software development kit (SDK) is available to licensed users.Is it able to create an Exporter Plugin for AC3D? Scripting and pluginsĮxtra functionality can be added to AC3D via Tcl/Tk scripts and/or C/ C++ dynamic libraries ( plug-ins). Inivis is the first 3rd party vendor to offer officially sanctioned support for the Second Life sculpted prim format exporters for other 3D software packages exist, but are solely user-supported. An AC3D object is a collection of surfaces.ĪC3D can load and save a wide variety of 3D file formats but primarily uses its own. An AC3D surface can be a polygon, polygon-outline or line. Unlike some other 3D software, AC3D refers to 'surfaces' rather than 'polygons'.
In 2005, a Mac OS X version of AC3D was released.ĪC3D's modeling is polygon/subdivision-surface based. They decided to keep the name AC3D for the software.
In 2002, Inivis Limited purchased the full intellectual property rights to AC3D and continues to develop and market the software. His second solution was to build a 3D model in AC3D, assign four light points in Giles to create the light maps and export the 3D model, jpgs.
A Microsoft Windows port followed when the X-Window interface was dropped in favor of the portable Tcl/Tk scripting library. At that time, the user interface was implemented using X-Window/Motif.Ī Linux port was released onto the internet in 1994 (the GL graphics were replaced with OpenGL).
Initially developed on the Amiga, the code was then ported to Silicon Graphics workstations which used the GL graphics library.